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Sensors and Auxiliary Items

Cameras and Sensors

Purpose: To figure out the complex workings of the game while it is being played, sensors and cameras are needed for the robot to get a handle on what is going on around it.

Limelight

  • It is a "plug-and-play smart camera"
    • Basically we use it for computer vision
  • To power it you can either connect it on the 12V 2A slot on the VRM or to a side (small) connector on the PDH
  • Ethernet will just go to the network switch

limelight

USB/Ethernet Cameras

  • The Axis M1013, M1011 and Axis 206 Ethernet cameras are used for capturing images for vision processing and/or sending video back to the Driver Station laptop. The camera should be wired to a 5V power output on the Voltage Regulator Module and an open ethernet port on the network switch.

camera

Color Sensor

  • They use use an IR Camera to detect color
  • 3.3V Input
  • Connected to the I2C bus

ColorSensor

Limit Switches

  • Useful to act as stop switches, or to tell us when a part reaches a certain "checkpoint".
  • It is a switch, that either opens or closes (NC vs NO) when you press it.
    • This lets us put it into places where a game object might pass through. For example, if we had to shoot a ball, we might have a limit switch on the top, so when the ball hits the switch, we know we are ready to shoot.

LimitSwitches

Gyroscope

  • We use the NavX2

NavX2

Additional Resources

To look at more examples of sensors, or to read more up on them, read through this documentation